Visitors do not move through traditional exhibition spaces, but through a narrative game world in which historical themes, pop culture and research are interwoven.
They create their own avatar, complete tasks and decide for themselves which path to take in the medieval world. It is not text that guides them through the exhibition, but the game itself: a tournament arena, a festive banquet in the countryside, a mysterious ‘dragon’s lair’ and other immersive settings. Each stop is a chapter in the game and requires a decision to be made before the player can proceed. Information is not simply conveyed, but earned through gameplay.
To bring this to life, the museum is collaborating with experts in game design, scenography, media art and specialist academic fields. The multi-award-winning agency Liquid is designing the visual experience spaces and blending historical themes with contemporary aesthetics.
A dedicated gaming lab allows visitors to play and experiment freely.